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Layout by Crystal Brown.
Content by Liz Misamore & Crystal Brown.
“World of Darkness” and “Camarilla” ™ White Wolf Publishing, Inc.

Venues!
The Camarilla has many venues to meet your role-playing needs. Currently Albany features 2 of them.Vampire: The Requiem
Vampires: blood drinking creatures of the night. Horrors born of darkness, whose sole purpose in life - unlife, actually - is to slake their unholy thirst on the blood of the living. Without doubt, vampires are monsters.Monsters, though, need not always be unthinking, unfeeling terrors empty of remorse, or even compansion or other human traits. Indeed, vampires can exceed their deathless curse, themselves becoming antiheroes or even heroes.
Then again, some vampires truly remain monsters.
This is the purpose of Vampire: The Requiem. It is a modern gothic
storytelling game that allows you to build chronicles that explore morality through
the metaphor of vampirism. In Vampire, you "play the monster", and what you do
as that monster both makes for an interesting story and might even teach you a
a little about your own values and those of your fellows.
Albany Requiem Wiki
Changeling: The Lost
Stolen away from their human lives, they spent what seemed like years or even centuries in Faerie, chattel to beautiful but inhuman lords. Fed on faerie food and drink, they gradually became more fae themselves, their bodies shifting slightly to reflect their roles. Some, however, managed to find their way through the winding thorns of the Hedge, the barrier between mortal world and time-twisted Faerie.Their return, however, was all too bittersweet. Some came back 20 years after they first vanished, even though it never seemed that long to them in Faerie. Others who reached adulthood in Arcadia found that they returned only a few hours after their abduction. Almost all found, horribly enough, that they weren't missed. The Fae had been thorough. Left in the stead of each abducted changeling was a replica, a simulacrum, a thing that looked like him or her -- but wasn't.
Now, with inhuman strangers living their lives and nowhere to go, the Lost must find their own way in the world that was stolen from them.